The following is a description of our standard 3-hand
blackjack game. Number of decks and availability of betting options (Surrender, Double, Split, Insurance) may vary for other blackjack games.
The basic object of Blackjack is to score as close to 21pts
in a hand without going over (bust). Cards are scored by face value, with all face
cards scoring 10pts, and Aces may count as either 11pts or 1pt. A two card hand
scoring 21pts an Ace with any 10-value card is called a Blackjack,
and pays 3:2.
The game is played with 6 decks of standard poker cards
(52 cards each, no jokers nor wildcards). Player may play up to 3 hands at
once. An ante wager is placed in the betting circle for each hand. Each hand
is dealt two cards, player hands face up, dealer's first card is face down
(hole card) and the second card face up.
The player may take one of the following actions on each
hand dealt: hit, stand, double or surrender. If both cards are of the same
value, the player may also split.
Hit: Hit to receive an additional card to improve your score, closer
to 21pts. If you exceed 21pts you are BUST, and your hand is removed. If you
have less than 21pts you may hit again, or Stand.
Stand: To stand is to accept your hand as it is. The actual object
of Blackjack is not to get 21pts, but to beat the dealer. Therefore depending
on the score of your hand, and the card the dealer is showing, you may prefer
your hand versus risking going bust to improve.
Double: To double, you must place an additional wager
equal to your ante. You receive only one additional card (you may not continue to hit), but you stand to win
twice as much. This is typically done when you are dealt a hand that scores 11,
as any 10-value card will improve your hand to 21, and you cannot go bust.
Surrender: If you dislike your hand, you may surrender
it and receive half your ante back. Note, you cannot surrender a hand after you
hit.
Split: If a hand is dealt two cards with the same
face value, you may "split" them. To split, you must place an additional ante
wager of equal amount for the second hand formed by the split. The two cards
are seperated into two hands. The first hand is dealt a second card, and you
have the option to hit, stand, or split again if is again the same face value.
You may resplit up to 4 times (each time placing an equal ante wager). You may
not double after splitting. When the first hand is stood, a second card is
dealt to the second hand, and so forth.
Dealer Blackjack: After the cards are dealt, prior to any player actions, if the dealer has a
10-value card face up, he first checks his hole card for an Ace. If it is an Ace,
the dealer has Blackjack and play ends. If the dealer has an Ace card face up, each player is offered the option
of insurance against Blackjack. After each player accepts or declines insurance,
the hole card is checked. If the dealer has Blackjack, play ends. Otherwise play
begins from the hand on the right and progresses to the left, and ends with the
dealer.
Insurance: When insurance is
offered, you may place a wager equal to half your ante that the dealer does
have Blackjack. If the dealer has Blackjack, the insurance pays 2:1. If the dealer
does not have Blackjack, the insurance wager is lost and play resumes.
Player Blackjack: If the dealer did not have Blackjack,
all player Blackjacks are paid 3:2 before play begins on any other player hands.
If the dealer did have Blackjack, player Blackjack's push.
Dealer Hand: Once all player hands have been stood
or busted, the dealer now plays if necessary (player has unbusted hands). Unlike
the player, the dealer has no options but instead must play by specific rules that
are independent of the player's hands. If the dealer has a total less than 17, the
dealer is required to hit. If the dealer has a total more of 17 or more, the
dealer must stand. In some game variations the dealer must hit on a soft 17
that is a hand that totals 17 using an Ace valued as an 11.
Resolution: If the dealer busts, all player hands are paid. If the dealer
stands, player hands higher than the dealer's win, equal to push, and lesser than
lose.
Game information provided is meant to provide a concise and
quick overview, it is not meant to convey the game rules in their entirety.